Alternatively, you could play the glitchy HHH, a tribute to the fragility of old DOS games. Sadly it requires some assembly, including a commercial copy of Wolfenstein 3D, but that's easily bought these days. Not quite a remake, and it's not quite a sequel, but it is a bizarre tribute to a game that arguably never should have existed. Short and janky adventure games, they somehow spawned two sequels, and then a truly bizarre first-person shooter spinoff called Nitemare 3D. I grew up on a diet of weird shareware, and not much could out-weird the old Hugo's House Of Horrors series.
Total Conversion on Mod DB, requires ECWolf and Wolfenstein 3D.
Also, flintlock rifles take a while to reload, and it has to be done so manually, so it's less of a run-and-gun experience, at least at first. Starting out with just a hook-hand, you'll earn money as you fight, and can trade it in for permanent character upgrades when you bump into merchants. Because there are stats now, and other light RPG bits. Each of the four age-of-sail superpowers available gives you a buff to one of your stats. A sprawling pirate adventure that instead of asking you for a difficulty setting at start, asks you for a nationality. It's more Wolfenstein, but cyber-gothic, and that's okay. The snappy pistol that fires almost as fast as you can click helps, too. It feels a little more modern than Wolf 3D, thanks to borrowing its sprites and audio from an assortment of Doom-era games and beyond.
It's a full six-episode game, with a surprising amount of written story, and even diary notes to read in the levels for hints to secrets. A sequel to an old mod called Project X, it swaps out Nazis for the next best thing to shoot: Vampires and their minions. The most technically polished of the three. Project X: Insurrection by RichterBelmont12 It's proof that if you give fans the right tools, they'll keep hammering away until the cows come home, leave and then come home again. We've got pirates in The Golden Parrot, we've got vampires in Project X: Insurrection and we've got a bizarre tribute to an even more bizarre DOS game in Nitemare: Hugo's Revenge. In the past six days, there's been three impressive total conversions released for the great grandaddy of the modern FPS, two of which are entirely standalone.
Due to the limitations of polyobjects, secret doors don't work like the originals in the software renderer, but have been replaced by models in GZDoom.Īll enemies from the original six Wolfenstein 3D episodes and Spear of Destiny are included.Īll decorative items and pickups from the original games are present and work exactly as they're supposed to. Maps were converted directly from the original game files with a modified version of Simbey's conversion program. This TC relies heavily upon features found only in the latest version of ZDoom and its OpenGL derivative, GZDoom. The main objective of the project was to recreate Wolfenstein 3D in a more modern 2.5D engine, while still preserving the original gameplay, weapons, enemies, etc. Wolfenstein 3D Total Conversion for Doom is a total conversion of Wolfenstein 3D to the Doom engine.